Our portfolio company CoolGames launched Daily Sudoku on LINE Messenger’s new Quick Games section the other day. The game is a fun little distraction, so I encourage LINE users to give it a try. These HTML5 games are monetized via interstitial ads. Curiously, my first time playing triggered an ad from Facebook: So I suppose […]
Here are two relevant extracts from my portfolio company CoolGames’ presentation at the PocketGamer conference in Helsinki yesterday. On the potential for games on messaging platforms worldwide: On today’s key challenge for games publishers on these platforms: Here’s a fun little 1-minute video which highlights the flow of gameplay:
It’s the VE Day holiday in much of Europe today, and today also marks the global launch of Angry Birds on Facebook Messenger. In a pan-European alliance, Finnish creator of the original Angry Birds game, Rovio, partnered with our Dutch portfolio company CoolGames to produce an HTML5 version of Angry Birds for release on the […]
As I’ve said before, I believe that Facebook Messenger’s Instant Games platform has the potential to disrupt the App Store distribution model of mobile games, at least pertaining to casual games. Playing a snackable, casual game inside a messenger chat feed is far more seamless, in my opinion, then going to the App Store, hunting […]
It’s no secret that I’ve been a believer in the inevitability of a swing back toward centralized architectures in mobile. Although I probably mis-timed my call of the HTML5 inflection point, I remain convinced that it is approaching, and I believe Facebook is leading the way. Facebook has now almost completed its initial worldwide rollout […]
[Note: this is the English version of yesterday’s piece I wrote for Japan’s publication, The Bridge. The Japanese version can be found here.] This week we have the Mobile World Congress in Barcelona and the Game Developers Conference in San Francisco. Both major technology conferences; both happening at the same time. So difficult to choose… […]